Environment Artist specializing in modular, game-ready real-time environments for Unreal Engine and Unity, with experience in hard-surface modeling, PBR workflows, optimization, and pipeline tooling. Experienced in collaborative production across simulation and game projects.
Currently employed at CACI, Inc.
• Collaborate on modular, game-ready hard-surface environment assets for Unity-based training simulation, using optimized UVs, baked maps, PBR materials, and engine-ready integration for the Career Training Continuum program for the Fire Controlman Aegis (FCA) rating
• Lead large-scale modular assemblies, coordinating multiple contributors to keep visuals, technical quality, and delivery on schedule
• Partner with SMEs, instructional designers, and Unity developers to ensure assets and systems function correctly for simulation use and meet project requirements
• Mentor colleagues on development pipeline workflows and project standards, helping improve consistency across the team
• Identify production inefficiencies and develop Python and JavaScript tools to streamline export, texture linking, UV syncing, cleanup, mesh optimization, and more
• Build QA tools and documentation to catch UV, geometry, and transform issues and make plugins easier to adopt across the team
• Recognized with the WOW Award for above-and-beyond performance on a technically challenging client deliverable
• Support 2D graphics team as needed
・ Period of employment was between December 2021 - August 2022 and May 2023 – June 2023
・ Work closely with the Art Director to brainstorm and conceptualize the deliverables
・ Translate customer requirements into a wide variety of graphics products, working with the facility designs, floor plans, logos, process charts, and other materials
・ Construct and customize a variety of 3D assets, models, and textures utilizing Autodesk 3DS Max
・ Deliver consistently excellent architectural visualizations at all stages of the project lifecycle to maintain client satisfaction
・ Create and refine complex environments in Unreal Engine. Animate the camera showcasing buildings, interiors, and environments within the engine
・ Create 3D models and graphics for illustrations for various corporate clients
・ Create a professional printing shop-ready copy for a non-profit journal based on regular PDF files, using Adobe InDesign
・ Edited videos by removing unintended background elements via rotoscoping
・Bachelor of Fine Arts in Kinetic Imaging, Magna Cum Laude