maxim perov
maxim perov
Environment Artist
East Coast, United States

Summary

Environment Artist specializing in modular, game-ready real-time environments for Unreal Engine and Unity, with experience in hard-surface modeling, PBR workflows, optimization, and pipeline tooling. Experienced in collaborative production across simulation and game projects.

Currently employed at CACI, Inc.

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Skills

3D ModelingHard Surface ModelingEnvironment ModelingHigh-poly ModelingLow-poly ModelingDigital SculptingPhotogrammetryTexture BakingTexturingPBR TexturingLighting

Software proficiency

Maya
Maya
3ds Max
3ds Max
Blender
Blender
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Substance 3D Sampler
Substance 3D Sampler
Marmoset Toolbag
Marmoset Toolbag
World Creator
World Creator
Unreal Engine
Unreal Engine
Unity
Unity
Photoshop
Photoshop
RealityScan
RealityScan

Experience

  • Environment Artist at CACI, Inc.
    Norfolk, VA, US
    May 2024 - Present

    • Collaborate on modular, game-ready hard-surface environment assets for Unity-based training simulation, using optimized UVs, baked maps, PBR materials, and engine-ready integration for the Career Training Continuum program for the Fire Controlman Aegis (FCA) rating

    • Lead large-scale modular assemblies, coordinating multiple contributors to keep visuals, technical quality, and delivery on schedule

    • Partner with SMEs, instructional designers, and Unity developers to ensure assets and systems function correctly for simulation use and meet project requirements

    • Mentor colleagues on development pipeline workflows and project standards, helping improve consistency across the team

    • Identify production inefficiencies and develop Python and JavaScript tools to streamline export, texture linking, UV syncing, cleanup, mesh optimization, and more

    • Build QA tools and documentation to catch UV, geometry, and transform issues and make plugins easier to adopt across the team

    • Recognized with the WOW Award for above-and-beyond performance on a technically challenging client deliverable

    • Support 2D graphics team as needed

  • 3D Environment Artist at Noland Creative
    Richmond, VA, US
    December 2021 - June 2023

    ・ Period of employment was between December 2021 - August 2022 and May 2023 – June 2023

    ・ Work closely with the Art Director to brainstorm and conceptualize the deliverables

    ・ Translate customer requirements into a wide variety of graphics products, working with the facility designs, floor plans, logos, process charts, and other materials

    ・ Construct and customize a variety of 3D assets, models, and textures utilizing Autodesk 3DS Max

    ・ Deliver consistently excellent architectural visualizations at all stages of the project lifecycle to maintain client satisfaction

    ・ Create and refine complex environments in Unreal Engine. Animate the camera showcasing buildings, interiors, and environments within the engine

  • Freelance 3D Artist and Generalist at Various Clients
    US
    February 2018 - April 2024

    ・ Create 3D models and graphics for illustrations for various corporate clients

    ・ Create a professional printing shop-ready copy for a non-profit journal based on regular PDF files, using Adobe InDesign

    ・ Edited videos by removing unintended background elements via rotoscoping

  • Student at VCU School of the Arts
    Richmond, United States of America
    August 2019 - May 2023

    ・Bachelor of Fine Arts in Kinetic Imaging, Magna Cum Laude